Festly presents · Dance fighting in your browser

DROPCLASHAFTERHOURS

Bring your crew. Own the floor.

Concept preview · First playable in development

Fight with your own groove.

Footwork becomes an approach. A body wave launches a sound pulse. A freeze marks the finish. Each fighter brings a different dance language to the same arcade battle.

Six-panel dance-fighting concept: Nosay's house groove, Disko Klown's two-mode choreography, Tinkfu's rising freeze, Stikman's angular arm wave, Froggy's hop-shuffle, and a shared victory routine
Five fighter styles · YOUR FLOOR! victory celebration · Earlier concept artwork

The crowd copies the winner's signature routine after the round ends. Movement, attack timing and damage still follow the arcade combat rules.

Five fighters. Five ways to play.

Ratings are design targets out of 10. Every fighter starts at 1,000 health. Equal rating totals do not establish balance; frame data and matchups still need playtesting.

FighterPowerMobilityReachDefenseControlDifficulty
Move inputs & prototype rules

Specials cost 0 meter; supers spend a full 100-point meter. Damage is proposed before combo scaling. Music and effects follow the combat simulation; listening or hitting an audio beat is never required.