The new twist
Fight with your own groove.
Footwork becomes an approach. A body wave launches a sound pulse. A freeze marks the finish. Each fighter brings a different dance language to the same arcade battle.

The crowd copies the winner's signature routine after the round ends. Movement, attack timing and damage still follow the arcade combat rules.
The matchups
Five fighters. Five ways to play.
Ratings are design targets out of 10. Every fighter starts at 1,000 health. Equal rating totals do not establish balance; frame data and matchups still need playtesting.
| Fighter | Power | Mobility | Reach | Defense | Control | Difficulty |
|---|
Move inputs & prototype rules
Specials cost 0 meter; supers spend a full 100-point meter. Damage is proposed before combo scaling. Music and effects follow the combat simulation; listening or hitting an audio beat is never required.