CONTROLS
Solo: move with WASD or arrows; attack with F G H R T Y V. The second set of keys below is for Player 2.
Move A / D or ← / → · Jump W or ↑ · Crouch S or ↓
Punch F / J · Kick G / K · Special 1 H / L
Special 2 R / I · Anti-air T / O · Super Y / P · Throw V / N
Hold away to guard; down + away guards lows. Supers need 100 meter. Esc pauses.
Motion commands, gamepads & match rules
Use the shortcuts above or the classic commands in Move list. QCF: down, down-forward, forward. QCB: down, down-back, back. DP: forward, down, down-forward. 2xQCF: two quarter circles forward. Finish with P (your punch button) or K (your kick button). Forward always points toward your opponent. P + K throws.
Gamepads: D-pad / stick moves; up jumps. South punches, east kicks, west is special 1, north is special 2. Left shoulder is anti-air, right shoulder is super, left trigger throws. Controller slots stay assigned if a pad disconnects.
First to two rounds. 60 seconds per round. Equal health at time-up or a double KO repeats the round. No chip damage. Warm-up starts each round with full meter; versus builds it through combat.