FLOORBREAKERSAFTERHOURS
FESTLY FIGHT CLUB LOCAL VERSUS · PROTOTYPE
ECHO RESERVOIR AFTER DARK6 FIGHTERS / ONE DANCE FLOOR

STEP IN. THROW DOWN.

CHOOSE YOURFIGHTER

YOU
W A S D + F G H
COMPUTERComputer
COMPUTER · MEDIUM
PLAY ONLINE Invite a friend · One device each

You vs. the computer · First to two rounds

Choose your fighters.

CONTROLS

Solo: move with WASD or arrows; attack with F G H R T Y V. The second set of keys below is for Player 2.

Move A / D or ← / → · Jump W or ↑ · Crouch S or ↓

Punch F / J · Kick G / K · Special 1 H / L

Special 2 R / I · Anti-air T / O · Super Y / P · Throw V / N

Hold away to guard; down + away guards lows. Supers need 100 meter. Esc pauses.

Motion commands, gamepads & match rules

Use the shortcuts above or the classic commands in Move list. QCF: down, down-forward, forward. QCB: down, down-back, back. DP: forward, down, down-forward. 2xQCF: two quarter circles forward. Finish with P (your punch button) or K (your kick button). Forward always points toward your opponent. P + K throws.

Gamepads: D-pad / stick moves; up jumps. South punches, east kicks, west is special 1, north is special 2. Left shoulder is anti-air, right shoulder is super, left trigger throws. Controller slots stay assigned if a pad disconnects.

First to two rounds. 60 seconds per round. Equal health at time-up or a double KO repeats the round. No chip damage. Warm-up starts each round with full meter; versus builds it through combat.

MOVE LIST

Fighter moves

Use a shortcut key or finish a classic motion with your punch or kick button. Forward points toward your rival. Low attacks need a crouching guard; overheads need a standing guard. Listed damage is before combo scaling.