FLOORBREAKERSAFTERHOURS
UTAH AFTERHOURS LOCAL FIGHT NIGHT
Play full screen · Add to Home Screen

iPhone: tap Share, choose Add to Home Screen, then open Floorbreakers from its new icon. Safari cannot hide its address and tab bars during a normal browser launch.

Android: open the browser menu and choose Install app or Add to Home Screen.

The game remains playable in the browser if installation or fullscreen is unavailable.

FLOORBREAKERS FIGHT NIGHT16 FIGHTERS / 5 UTAH SPACES

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WHO OWNS THE FLOOR?

CHOOSE YOURFIGHTER

YOU
W A S D + F G H
COMPUTERComputer
COMPUTER · MEDIUM
PLAY ONLINE Invite a friend · One device each

One bout · First to two rounds

Choose your fighters.

CONTROLS

Turn your phone sideways. D-pad moves; up jumps. A punches · B kicks · A + B throws. Roll the D-pad, then attack for specials. In Move list, P means A and K means B.

Solo: move with WASD or arrows; attack with F G H R T Y V. The second set of keys below is for Player 2.

Move A / D or ← / → · Jump W or ↑ · Crouch S or ↓

Punch F / J · Kick G / K · Special 1 H / L

Special 2 R / I · Anti-air T / O · Super Y / P · Throw V / N

Hold away to guard; down + away guards lows. Supers need 100 meter. Esc pauses.

Motion commands, gamepads & bout rules

Use the shortcuts above or the classic commands in Move list. QCF: down, down-forward, forward. QCB: down, down-back, back. DP: forward, down, down-forward. 2xQCF: two quarter circles forward. Finish with P (your punch button) or K (your kick button). Forward always points toward your opponent. P + K throws.

Gamepads: D-pad / stick moves; up jumps. South punches, east kicks, west is special 1, north is special 2. Left shoulder is anti-air, right shoulder is super, left trigger throws. Controller slots stay assigned if a pad disconnects.

A bout is first to two rounds. 60 seconds per round. Equal health at time-up or a double KO repeats the round. No chip damage. Warm-up starts each round with full meter; versus builds it through combat.

MOVE LIST

Fighter moves

Use a shortcut key or finish a classic motion with your punch or kick button. Forward points toward your rival. Low attacks need a crouching guard; overheads need a standing guard. Listed damage is before combo scaling.